Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Summary
When you scale a collision box in the static mesh editor, simply dragging the scale gizmo and releasing the mouse click will deselect that collision. Meaning everytime you scale, you have to reselect the collision again.
Steps to Reproduce
Add a collision box to a static mesh and control its scaling
Expected Result
After scaling, the gizmo is still there
Observed Result
After scaling, the gismo disappears and the collision box gets deselected
Platform(s)
PC