On collision editor in static mesh, scaling a collision box cancels selection

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Summary

When you scale a collision box in the static mesh editor, simply dragging the scale gizmo and releasing the mouse click will deselect that collision. Meaning everytime you scale, you have to reselect the collision again.

Steps to Reproduce

Add a collision box to a static mesh and control its scaling

Expected Result

After scaling, the gizmo is still there

Observed Result

After scaling, the gismo disappears and the collision box gets deselected

Platform(s)

PC