Is there a way to configure a skylight (or some other type of light) to cast light evenly from all points in the sky (from horizon to apex) onto the ground?
I’m trying to use a skylight to supply some amount of global illumination to brighten up areas shadowed by my directional light, but the problem is that the skylight applies much more intense light overhead than it does from the sides. I can work around this by disabling shadow casting from the sky light, but then it affects areas which should be fully occluded the same as others (for example, the floor inside of a sealed box will be lit even though no light can get through).
When using the skylight as the only light, most upward-pointing surfaces are “shaded” as they should be, but nearly every other surface in the scene is pitch black… I can fix this by cranking up the intensity of the skylight but then the floors glow like the freaking sun. Is there some sort of angle or tightness configuration that can cast light evenly from the horizon inward rather than exaggerating the overhead light? I know it’s unrealistic, I just don’t really care.