Omni-Directional Stereo Rendering Option

I’ve noticed in recent builds of the engine, there is a Project Settings>Rendering>Experimental>Omni-Directional Stereo Enable checkbox. This is a feature long-requested and only barely covered by the Kite and Lightning plugin (and my own custom BPs). I would love to know how I might go about testing this, as I’m not seeing an obvious way to use the feature in the engine yet.

Is there an actor, component, material or any other known way to start testing this in my scene?


@3dlight Did you ever find out what it is?

ODS has been in the engine for a while. It is sadly not a good replacement for the K&L plugin, or for Ansel. You can turn it on the project settings, and then you can create 360 stereo images using a SceneCaptureCube when you set the left, right and ODS render targets. Unfortunately, unlike 2D scene captures, cube captures still do not support post effects. Also, there seems to be something very wrong with the result - it’s hard to focus on anything. I might just need to get the IPD just right though.

Thanks for info