Olympus Prop Gallery & Brawler’s Battleground Prop Gallery Bugged Assets UEFN/Creative 1.0

Summary

The Olympus Prop Gallery and Brawler’s Battleground Prop Gallery, including their associated prefabs, contain flower pots and planter box assets with missing collision/hitboxes.

Players and NPCs can walk directly through the flower pots and planter boxes. The assets are selectable, and the foliage placed inside the pots and planters has collision, but the actual pot or planter container does not. This issue also affects the empty versions of the flower pots and planters.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Open UEFN or Fortnite Creative 1.0.
  2. Place a flower pot or planter box from the Olympus Prop Gallery or Brawler’s Battleground Prop Gallery.
  3. Test both versions with foliage and the empty flower pot/planter variants.
  4. Start a play session.
  5. Have a player or NPC walk into the flower pot or planter box.
  6. Observe whether the player or NPC is blocked by the asset.
  7. Compare the collision of the foliage to the collision of the actual pot or planter container.

Expected Result

The flower pots and planter boxes should have appropriate collision on the actual container portion of the asset, preventing players and NPCs from walking through them.

This collision should be present on both the filled and empty versions of the flower pots and planters.

Observed Result

Players and NPCs can walk directly through the flower pots and planter boxes because the container portion of the assets has no hitbox/collision.

The foliage inside the filled pots and planters does have collision, but the actual pot or planter container does not. The empty versions are also missing collision entirely.

Platform(s)

All Platforms

Island Code

0000-0000-0000

Upload an image

Additional Notes

The assets remain selectable and otherwise function normally, but their collision appears to be missing from the actual pot and planter geometry. This affects both filled and empty variants and can cause players and NPCs to pass through objects that would normally be expected to have physical collision.