Hi all!
Can a collision block the appearance of an VFX? Could theoretically a misplaced collision block more than one effect from being shown?
My example
I use Third person kit for my game prototype. I create car model with a lot of materials.
For each material i assign physic material with impact vfx.
When I shoot at this car, there is only one effect (for example, the metal effect) even if I shoot at the glass. If I divide the model into glasses and a body, then each surface has its own effect. Metal for metal and glass for glass.
I’m researching this issue but can’t find a solution.