Summary
I keep seing that when using the “One File Per Entity” System, creating entities in the scene and renaming them leads to redirectors. That is not so bad itself, but the redirectors get pushed into version control, which usually should not happen as this leads to confusion.
But what i noticed when looking into those redirectors: They dont get cleaned up properly. For example restarting the engine usually cleanes up unnecessary redirectors, but for OFPE redirectors it does not clean them up. I need to trigger the detection and deletion manually.
I don’t think that is intended
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
- Have OFPE active
- Create an entity in the scene
- Rename it
- push changes
- see how both entity and redirector are being checked in
- cancel checkin
- restart engine
- see how they are still being checked in
- trigger manual cleaning of redirectors to see that they persist engine restart
Expected Result
Redirectors being handled like before activating OFPE system
Observed Result
Redirectors being annoying
Platform(s)
PC