I am working on a full scale galaxy generation.
Generation breaks on a 3 levels
L0 - generation nebulaes and constant visualisation
L1 - generation stars
L2 - generation star systems.
What do i need:
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Render L0 and L1 results to a scene
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Capture scene to a texture if L2 result changed and cleanup L0 and L1 results
-
Use texture as material for skybox and render L2
In DirectXSDK i can use different render tagets and merge it in one frame, but in UE4 i did`nt find way to do this.
How it posible do in one Frame in UE?
PS: Sorry for my english.