Offsetting weapon's mouse follow rate

So I’d like to set the weapon in such a way that it doesn’t follow the mouse closely with no lag at all but rather to set some offset so that it takes some time (of course a very short time) to center after you do a 90 degrees turn, for example. For example in the sample FPP projects, the gun just follows your mouse with a 1:1 rate. What I’d like to have is a weapon that takes some time to center after doing a sharp turn, just like a real weapon. How may I achieve it?

Bump! I have exact same problem, any ideas?


You should be able to do this by interpolating the location on tick towards the center of the player’s screen (Forward Vector).