Offset vertex in local space

Hello!
I try to offset vertexes before they were multiplied to world matrix, but I can’t find input for that in material’s setting.
I need to change plane width in local space relatively to v texture coordinates.


I think I can multiply this vector with world matrix but I can’t find block for it in material’s palette.
Thanks

Transform node. Then transform that local space offset to world space and output to WPO.

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