Offset Uniform Scale Not Working When Importing Skeletal Meshes in UE5.7.0

I’m encountering an issue where the “Offset Uniform Scale” parameter doesn’t work at all when importing character models in Unreal Engine 5.7.0. All import settings are default except for this scale parameter—no matter how I adjust its value, the imported character model doesn’t scale, and remains the same size as when Offset Uniform Scale is set to 1.

The same model imports normally in UE5.6.1, where the Offset Uniform Scale parameter works as expected to scale the model. I’m not sure if this is a bug in the new version or if there’s a new setting logic I’m missing. Could anyone help me figure out how to resolve this?

Current importer seems to be broken and not apply what I want. I found you can switch to the legacy importer by putting “interchange.featureflags.import.obj false" into the console for importing obj files. I have to also select "do not create new material" so that it doesn't automatically create and give it one.