Would really like some help on something I’ve been trying to tackle (always hoping the answer is simple, just hidden ). I would like a way to attach, or brute force offset the camera rotation of a player while still allowing them control of their hmd rotation. It is easy enough to move a character along a path by attaching them to a moving object, but unfortunately it will not rotate them along the path. To be extra clear, I am basically trying to create an experience where a player is on a moving platform that occasional takes gradual turns and such. Also, I have actually achieved this in the past on the Oculus by animating a camera in matinee. However, on the Gear VR, cutting to a camera in matinee removes the hmd control
Any help would be greatly appreciated!!
–Eric