I need to be able to render procedurally generated scene into cubemap.
The problem is - I need this scene to be offscreen (similar to Unity layers).
Is it possible in UE4, or I have found something that is not possible with UE4? ![]()
I need to be able to render procedurally generated scene into cubemap.
The problem is - I need this scene to be offscreen (similar to Unity layers).
Is it possible in UE4, or I have found something that is not possible with UE4? ![]()
It would be nice to know…