Welcome to the official Leap Motion UE4 Plugin thread!
Right now, you can access the plugin directly from the Unreal 4.7 source code. Download and build the source from Unreal’s GitHub repository and start creating an amazing experience for desktop VR! The plugin will also be bundled with future Unreal binary tool releases, so be on the lookout for updates there.
This is great, but my performance using it has been quite lackluster. I’m using the VR mount and am wondering if this is an issue with the plugin or the hardware. I managed to see my hands in VR but just barely, they pop in and out, if I hold still with one over the other they disappear, and the tracking volume is rather small. I did set up the blueprint to use HMD mode. I debugged the leap motion using their control panel and checked that the latency is 4-5ms and I’m using the latest driver update as of a few days ago. I’m using a 6-core i7 so that shouldn’t be an issue. I wonder if this is a software thing or hardware thing considering I bought the leap motion as soon as it was released. Maybe it works better on the newer prototype hardware that we can’t get our hands on… or can we?
Was working on an university project (walking around historical places while only using hands, interesting for museums) that uses Leap Motion, and I was using unofficial plug in from “getnamo”, it was working really well. So just want to thank him and community that was working with UE4 and Leap. Now happy to transfer my project to official plugin and hope there will be constant support and improvements!
What type of hands do you have if you mind me asking?
As only last weekend I took my Oculus DK2 + Leap Motion to a mates place and the detection rate was pretty shoddy at best… I believe this is due to him having stubby fingers, while I have rather long fingers at around 8.5cm to 10cm logn each depending on finder and this might be the cause of problems with Leap Motion’s software having a hard time recognising whether what is presented in front of it is a hand or an object/tool.
With that being said,
Hopefully more types/shapes are optimised with the Leap Motion as development continues with its SDK.
Hi VRMMO if you go to Epic Games · GitHub that takes you to the github repository then click on Unreal Engine, instructions are provided when you scroll down. You can basically download the 4.7 version in .zip format and from there you should grab microsoft visual studio community and compile. Instructions for the entire process are provided. Its easy I assure you.
Compared to the Unity plugin, the UE leap plugin is basically unusable. Hands jump around, flicker in and out. On a Unity project I have Leap very good. Why are there differences? When will it be fixed? Anything I can do on my end?