Any idea if you’ll update it to the current v2 sdk? I would really like to use something similar to this.
The raw image data is a must but it would be great to expose the rest as well.
I am talking with the LM team to get a mount for my DK2. Once that comes in, I want to give your plugin a try. I’m really excited to play around with their features.
To be perfectly honest, we looked at the LM mount and immediately realised it was a waste of time. We’re currently using a length of Velcro to attach the LM to the Rift, and its working perfectly. (you can also run the USB from the Leap through the DK2’s own USB feed, provided you connect the phantom power)
Hey, plugin - are you planning to expose the image capture functions on the Leap? It would be insanely useful to get the video feed from the Leap camera into Unreal in some form or another…
When i try to install your plugin : It said that The plugin ‘LeapMotion’ Failed to load because module ‘LeapMotion’ Could not be found …
It place the plugin into Engine / Plugnins
Thx
( For Marc : Tu peux me répondre en francais je pense que ça ira plus vite pour toi )
Made a fork https://github.com/getnamo/leap-ue4 updated to UE4.5. commit retains MarcW’s architecture, albeit with slightly different installation instructions which mirrors how it’s setup in my other plugins.
If you want to use the event driven architecture check out the fork thread.