It would be great if we had 2 or 3 PCs that would run benchmark with for every release of engine, along with GPU & Game Thread stats, so we can see how performance varies over time. Epic, is something that you’d consider doing or does anyone with a couple of different set-ups fancy stepping up?
Probably no hope for me…
Engine Version:4.7.2
System Model: Samsung RV-511
Graphics Card: Intel HD 1000
Operating System: Windows 7 (64-bit)
System Resolution During Test:1366*766
SCALABILITY SETTINGS
Resolution Scale:25%
View Distance:Near
Anti-Aliasing:Low
Post Processing:Low
Shadows:Low
Textures:Low
:Low
Editor Viewport FPS:35.3
Play in Viewport FPS:13.6
Notes (optional): Editor window flickers all over place. Same thing happens in launcher.
Engine Version: 4.7.2
System Model: Self Built - Gigabyte GA-78LMT-S2P / Phenom II X6 1045t / 8GB 667mHz DDR3
Graphics Card: AMD Radeon R9 270x 2gb
**Operating System: **Windows 7 x64
**System Resolution During Test: **1600 x 900
SCALABILITY SETTINGS
**Resolution Scale: **100%
**View Distance: **Epic
**Anti-Aliasing: **Epic
**Post Processing: **Epic
**Shadows: **Epic
**Textures: **Epic
**: **Epic
Editor Viewport FPS: 45-65
Play in Viewport FPS: 55-75
Notes (optional): I have 3 monitors, all 1600x900.
Engine Version: 4.7.4
System Model: Custom Built PC
Graphics Card: GeForce GT 640
Operating System: Microsoft Windows 7 Home Premium 64-bit
System Resolution During Test: 1920 x 1080, 60 Hz
SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
Textures: Epic
: Epic
Editor Viewport FPS: 51
Play in Viewport FPS: 26
*Notes (optional): Editor( Side/Front/Perspective/Top )Viewport FPS: 51; Editor( Perspective )Viewport FPS: 23 *
Engine Version: 4.7.5
System Model: 2014 - 6 Core - 16GB Ram
Graphics Card: AMD FirePro D700 x 2
Operating System: Windows 8.1 (Bootcamp)
System Resolution During Test: 2560 x 1440
SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
Textures: Epic
: Epic
Editor Viewport FPS: 65
Play in Viewport FPS: 77
Notes (optional): at 1920x1080 I get Editor [100 fps] and Play [115 fps]. Also, AMD Crossfire has no effect on frame rate if it is off or on.
Engine Version: 4.7.5
System Model: Custom built PC
**Graphics Card: ** Sapphire Radeon R9 270
**Operating System: **Windows 7 Home Premium 64 bit
**System Resolution During Test: **1920x1080
SCALABILITY SETTINGS
**Resolution Scale: **100%
**View Distance: **Epic
**Anti-Aliasing: **Epic
**Post Processing: **Epic
**Shadows: **Epic
**Textures: **Epic
**: **Epic
Editor Viewport FPS: 78-85
**Play in Viewport FPS: ** 91-95
Notes (optional): I tried to adjust position as accurately as possible since starting position differs from one mentioned in text.
Engine Version: 4.7.6
System Model: 13-inch Late 2013
Graphics Card: Intel Iris 5100
Operating System: OS X Yosemite 10.10.3
System Resolution During Test: 2560x1600
SCALABILITY SETTINGS
Resolution Scale: 50%
View Distance: MEDIUM
Anti-Aliasing: MEDIUM
Post Processing: MEDIUM
Shadows: MEDIUM
Textures: MEDIUM
: LOW
Editor Viewport FPS: 26 FPS
Play in Viewport FPS: 36 FPS
Notes (optional): Editor Viewport FPS may not be correct as starting camera position upon opening level was not same as one in first post
Engine Version: 4.7.6
System Model: Custom / ASUS AMD Phenom II X6 1090T
Graphics Card: NVIDIA GeForce GTX 970
Operating System: Windows 8.1 Pro
System Resolution During Test: 3840 x 2160 (Samsung 28" 4K)
SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: EPIC
Anti-Aliasing: EPIC
Post Processing: EPIC
Shadows: EPIC
Textures: EPIC
: EPIC
Editor Viewport FPS: 119 FPS
Play in Viewport FPS: 60 FPS
*Notes (optional): *
Second monitor attached @ 1920x1080, viewing page.
Engine Version: 4.7.6
System Model: Custom built PC
Graphics Card: None, APU with graphics: AMD 7850K Quad-Core APU
**Operating System: **Windows 7 Home Premium K 64bit
System Resolution During Test: 3520x1200 (1600x1200 + 1920x1080)
SCALABILITY SETTINGS
Resolution Scale: 100%
**View Distance: **Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
Textures: Epic
: Epic
Editor Viewport FPS: 19
Play in Viewport FPS: 21
Notes (optional): 16GB RAM, APU (CPU with graphics) rather than GPU.
Engine Version: 4.7.6
System Model: Dell System XPS L702X
Graphics Card: Nvidia GeForce GT 555M (3072 MB DDR3)
Operating System: Windows 8.1 x64
System Resolution During Test: 1600x900
SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
Textures: Epic
: Epic
Editor Viewport FPS: 21
Play in Viewport FPS: 23
Notes (optional):
Engine Version: 4.8.1
System Model: Custom Laptop
Graphics Card: NVIDIA GeForce GTX 770M
Operating System: Windows 8.1 x64
System Resolution During Test: 1920 x 1080
SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: EPIC
Anti-Aliasing: EPIC
Post Processing: EPIC
Shadows: EPIC
Textures: EPIC
: EPIC
Editor Viewport FPS: 60
Play in Viewport FPS: 60
Notes (optional):
Keeping mouse cursor over buttons (Blueprints, Launch, Play, etc.) lowers fps to:
Editor Viewport FPS: 50
Play in Viewport FPS: 54
**Engine Version: ** 4.8.1
**System Model: ** OptiPlex 330
**Graphics Card: ** NVIDIA GeForce 210
**Operating System: ** Windows 8.1 Pro 64-bit
**System Resolution During Test: ** 1280X1024
SCALABILITY SETTINGS
Resolution Scale: 25 %
View Distance: Near
Anti-Aliasing: Low
Post Processing: Low
Shadows: Low
Textures: Low
: Low
Editor Viewport FPS: 20
Play in Viewport FPS: 22
Notes (optional):
Engine Version: 4.8.1
System Model:Acer Espire
Graphics Card:AMD r265
Operating System:Windows 8.1
System Resolution During Test: Desktop Full HD 1920x1080
default
SCALABILITY SETTINGS
Resolution Scale:76%
View Distance:Far
Anti-Aliasing:High
Post Processing:High
Shadows:High
Textures:High
:High
Editor Viewport FPS:77
Play in Viewport FPS:76
Epic
SCALABILITY SETTINGS
Resolution Scale:100%
View Distance:Epic
Anti-Aliasing:Epic
Post Processing:Epic
Shadows:Epic
Textures:Epic
:Epic
Editor Viewport FPS:78
Play in Viewport FPS:75
Notes (optional):
System Memory 4GB+2GB Graphicscard
**Engine Version: 4.8.3
System Model:Custom Made Intel I7 2600 4x3,5GHZ and 8GB of Ram
Graphics Card:NVIDIA GTX 570
Operating System:Windows 10 Pro
System Resolution During Test: Desktop Full HD 1680x1050
**
Epic
SCALABILITY SETTINGS
**Resolution Scale:100%
View Distance:Epic
Anti-Aliasing:Epic
Post Processing:Epic
Shadows:Epic
Textures:Epic
:Epic
Editor Viewport FPS:52
Play in Viewport FPS:58**
Engine Version:4.8.3
System Model:AsusTek CM6870
**Graphics Card:Nvidia GeForce GT 630 **
Operating System:Win 7 64 bit
System Resolution During Test:1600x900
SCALABILITY SETTINGS
Resolution Scale:100%
View Distance:Epic
Anti-Aliasing:Epic
Post Processing:Epic
Shadows:Epic
Textures:Epic
:Epic
Editor Viewport FPS:22
Play in Viewport FPS:23
Engine Version: 4.8.3
System Model: ASUS P8Z77-V
Graphics Card: XFX AMD Radeon R9 280X Black Edition
Operating System: Windows 10 Pro 64-bit
System Resolution During Test: 1920x1080
SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
Textures: Epic
: Epic
Editor Viewport FPS: 117,6
Play in Viewport FPS: 120
Notes: Engine Version is built from source on release-branch. CPU is also overclocked from 3,4 GHz to 4,1 GHz
Engine Version: 4.8.3
System Model: ASUS MX5A99X Evo
Graphics Card: Gigabyte Geforce GTX 970 4G
Operating System: Windows 10 Entreprise 64-bit
System Resolution During Test: 3360*1050
SCALABILITY SETTINGS 100%
Resolution Scale: Epic
View Distance: Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
Textures: Epic
: Epic
Editor Viewport FPS: 113
Play in Viewport FPS: 120.0
Notes (optional): Non OC - Unreal Engine Binary - PC Custom Build
I never got around to doing but as thread has had some activity I figured why not:), so here is how my laptops did…
**Engine Version:**4.8.0
**System Model:**HP ENVY m6
**Graphics Card:**INTEL HD 4000, 2GB AMD HD7670m
**Operating System:**windows 8
**System Resolution During Test:**1366x768
SCALABILITY SETTINGS100%
**Resolution Scale:**Epic
**View Distance:**Epic
**Anti-Aliasing:**Epic
**Post Processing:**Epic
**Shadows:**Epic
**Textures:**Epic
**:**Epic
HD 4000
**Editor Viewport FPS:**10
**Play in Viewport FPS:**11
7670m
**Editor Viewport FPS:**16
**Play in Viewport FPS:**18
Notes (optional):
is kind of fried, well it still works but not well;)
**Engine Version:**4.8.1
**System Model:**MSI GT72 Dominator Pro Dragon(custom build)
**Graphics Card:**INTEL IRIS PRO 5200, 8GB GTX980M
**Operating System:**windows 8.1
**System Resolution During Test:**1920x1080
SCALABILITY SETTINGS100%
**Resolution Scale:**Epic
**View Distance:**Epic
**Anti-Aliasing:**Epic
**Post Processing:**Epic
**Shadows:**Epic
**Textures:**Epic
**:**Epic
IRIS PRO 5200
**Editor Viewport FPS:**22
**Play in Viewport FPS:**29-30
GTX980M
**Editor Viewport FPS:**120
**Play in Viewport FPS:**120
Notes (optional):
has switchable graphics but not in normal way, it can only load either intel graphics or 980 but not both(if I am using intel chip 980 doesn’t even show as a display adapter and vice versa), you have to press a button to switch(requires a reboot), apparently it stops any conflicts between 2.
ps.I just took a quick look through thread and it looks like my GT72 beats(and keeps up with) most of desktops, awesome:D:p
Engine Version: 4.8.3
System Model: Core i7-6700k (Skylake) 4.0 GHz
Graphics Card: GeForce GTX 980 Ti (6GB)
Operating System: Windows 8.1 Pro 64-bit (b9600)
System Resolution During Test: 1920x1200
SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
Textures: Epic
: Epic
Editor Viewport FPS: 120 or 260 - 270 (3.7ms) if t.MaxFPS set to 300.
Play in Viewport FPS: 120 or 260 - 270 if t.MaxFPS set to 300.
Notes (optional):
- Installed and running on SSD HDD.
- 32 GB RAM
Unreal Engine Version: 4.8.1
System Model: Custom built PC
Graphics Card: NVIDIA GeForce GTX 590 3GB (SLI Mode: Enabled)
Operating System: Windows 7 Ultimate 64-bit
System Resolution During Test: 1680 x 1050
SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
Textures: Epic
: Epic
Editor Viewport FPS: 42
Play in Viewport FPS: 44
Notes (optional):
System Spacs:
Motherboard: Asus ROG Striker II Extreme
Processor: Intel Core 2 Quad Extreme Processor QX9770 (4 Cores) 3.20GHz
Memory: Corsair XMS3 16GB (4x4GB) Dual-Channel DDR3 @ 1600MHz (9-9-9-24)
Graphics: Asus GeForce GTX 590 3GB (dual GPU)
Display resolution: 1680x1050
Average fps: (Runing(play/rendering) Elemental Demo: MIN_28|AVG_32|MAX_60) (Runing table and chairs scene: MIN_89|AVG_92|MAX_105)
Storage: 2x Seagate 250GB 7200Rpms RAID 0 (RAID disabled)
- I’m only runing with 8GB at 1333Mhz for now, never tested with 16GB or at 1600Mhz, maybe when i buy 250GB SSD and 1TB HDD that i urgently need.
- When runing(play/rendering) Elemental Demo UE4 eats 5GB of RAM like it was nothing.
- My GTX 590 has two GTX 580 GPU’s but still with SLI activated only one GPU it’s used by UE4 at 89~95% and other GPU it’s at 32~38%.