[Official] Hardware Performance Survey

It would be great if we had 2 or 3 PCs that would run benchmark with for every release of engine, along with GPU & Game Thread stats, so we can see how performance varies over time. Epic, is something that you’d consider doing or does anyone with a couple of different set-ups fancy stepping up?

Probably no hope for me…

Engine Version:4.7.2
System Model: Samsung RV-511
Graphics Card: Intel HD 1000
Operating System: Windows 7 (64-bit)
System Resolution During Test:1366*766

SCALABILITY SETTINGS
Resolution Scale:25%
View Distance:Near
Anti-Aliasing:Low
Post Processing:Low
Shadows:Low
Textures:Low
:Low

Editor Viewport FPS:35.3
Play in Viewport FPS:13.6

Notes (optional): Editor window flickers all over place. Same thing happens in launcher.

Engine Version: 4.7.2
System Model: Self Built - Gigabyte GA-78LMT-S2P / Phenom II X6 1045t / 8GB 667mHz DDR3
Graphics Card: AMD Radeon R9 270x 2gb
**Operating System: **Windows 7 x64
**System Resolution During Test: **1600 x 900

SCALABILITY SETTINGS
**Resolution Scale: **100%
**View Distance: **Epic
**Anti-Aliasing: **Epic
**Post Processing: **Epic
**Shadows: **Epic
**Textures: **Epic
**: **Epic

Editor Viewport FPS: 45-65
Play in Viewport FPS: 55-75

Notes (optional): I have 3 monitors, all 1600x900.

Engine Version: 4.7.4
System Model: Custom Built PC
Graphics Card: GeForce GT 640
Operating System: Microsoft Windows 7 Home Premium 64-bit
System Resolution During Test: 1920 x 1080, 60 Hz

SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
Textures: Epic
: Epic

Editor Viewport FPS: 51
Play in Viewport FPS: 26

*Notes (optional): Editor( Side/Front/Perspective/Top )Viewport FPS: 51; Editor( Perspective )Viewport FPS: 23 *

Engine Version: 4.7.5
System Model: 2014 - 6 Core - 16GB Ram
Graphics Card: AMD FirePro D700 x 2
Operating System: Windows 8.1 (Bootcamp)
System Resolution During Test: 2560 x 1440

SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
Textures: Epic
: Epic

Editor Viewport FPS: 65
Play in Viewport FPS: 77

Notes (optional): at 1920x1080 I get Editor [100 fps] and Play [115 fps]. Also, AMD Crossfire has no effect on frame rate if it is off or on.

Engine Version: 4.7.5
System Model: Custom built PC
**Graphics Card: ** Sapphire Radeon R9 270
**Operating System: **Windows 7 Home Premium 64 bit
**System Resolution During Test: **1920x1080

SCALABILITY SETTINGS
**Resolution Scale: **100%
**View Distance: **Epic
**Anti-Aliasing: **Epic
**Post Processing: **Epic
**Shadows: **Epic
**Textures: **Epic
**: **Epic

Editor Viewport FPS: 78-85
**Play in Viewport FPS: ** 91-95

Notes (optional): I tried to adjust position as accurately as possible since starting position differs from one mentioned in text.

Engine Version: 4.7.6
System Model: 13-inch Late 2013
Graphics Card: Intel Iris 5100
Operating System: OS X Yosemite 10.10.3
System Resolution During Test: 2560x1600

SCALABILITY SETTINGS
Resolution Scale: 50%
View Distance: MEDIUM
Anti-Aliasing: MEDIUM
Post Processing: MEDIUM
Shadows: MEDIUM
Textures: MEDIUM
: LOW

Editor Viewport FPS: 26 FPS
Play in Viewport FPS: 36 FPS

Notes (optional): Editor Viewport FPS may not be correct as starting camera position upon opening level was not same as one in first post

Engine Version: 4.7.6
System Model: Custom / ASUS AMD Phenom II X6 1090T
Graphics Card: NVIDIA GeForce GTX 970
Operating System: Windows 8.1 Pro
System Resolution During Test: 3840 x 2160 (Samsung 28" 4K)

SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: EPIC
Anti-Aliasing: EPIC
Post Processing: EPIC
Shadows: EPIC
Textures: EPIC
: EPIC

Editor Viewport FPS: 119 FPS
Play in Viewport FPS: 60 FPS

*Notes (optional): *
Second monitor attached @ 1920x1080, viewing page.

Engine Version: 4.7.6
System Model: Custom built PC
Graphics Card: None, APU with graphics: AMD 7850K Quad-Core APU
**Operating System: **Windows 7 Home Premium K 64bit
System Resolution During Test: 3520x1200 (1600x1200 + 1920x1080)

SCALABILITY SETTINGS
Resolution Scale: 100%
**View Distance: **Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
Textures: Epic
: Epic

Editor Viewport FPS: 19
Play in Viewport FPS: 21

Notes (optional): 16GB RAM, APU (CPU with graphics) rather than GPU.

Engine Version: 4.7.6
System Model: Dell System XPS L702X
Graphics Card: Nvidia GeForce GT 555M (3072 MB DDR3)
Operating System: Windows 8.1 x64
System Resolution During Test: 1600x900

SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
Textures: Epic
: Epic

Editor Viewport FPS: 21
Play in Viewport FPS: 23

Notes (optional):

Engine Version: 4.8.1
System Model: Custom Laptop
Graphics Card: NVIDIA GeForce GTX 770M
Operating System: Windows 8.1 x64
System Resolution During Test: 1920 x 1080

SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: EPIC
Anti-Aliasing: EPIC
Post Processing: EPIC
Shadows: EPIC
Textures: EPIC
: EPIC

Editor Viewport FPS: 60
Play in Viewport FPS: 60

Notes (optional):
Keeping mouse cursor over buttons (Blueprints, Launch, Play, etc.) lowers fps to:
Editor Viewport FPS: 50
Play in Viewport FPS: 54

**Engine Version: ** 4.8.1
**System Model: ** OptiPlex 330
**Graphics Card: ** NVIDIA GeForce 210
**Operating System: ** Windows 8.1 Pro 64-bit
**System Resolution During Test: ** 1280X1024

SCALABILITY SETTINGS
Resolution Scale: 25 %
View Distance: Near
Anti-Aliasing: Low
Post Processing: Low
Shadows: Low
Textures: Low
: Low

Editor Viewport FPS: 20
Play in Viewport FPS: 22

Notes (optional):

Engine Version: 4.8.1
System Model:Acer Espire
Graphics Card:AMD r265
Operating System:Windows 8.1
System Resolution During Test: Desktop Full HD 1920x1080

default
SCALABILITY SETTINGS
Resolution Scale:76%
View Distance:Far
Anti-Aliasing:High
Post Processing:High
Shadows:High
Textures:High
:High

Editor Viewport FPS:77
Play in Viewport FPS:76

Epic
SCALABILITY SETTINGS
Resolution Scale:100%
View Distance:Epic
Anti-Aliasing:Epic
Post Processing:Epic
Shadows:Epic
Textures:Epic
:Epic

Editor Viewport FPS:78
Play in Viewport FPS:75

Notes (optional):
System Memory 4GB+2GB Graphicscard

**Engine Version: 4.8.3
System Model:Custom Made Intel I7 2600 4x3,5GHZ and 8GB of Ram
Graphics Card:NVIDIA GTX 570
Operating System:Windows 10 Pro
System Resolution During Test: Desktop Full HD 1680x1050
**
Epic
SCALABILITY SETTINGS
**Resolution Scale:100%
View Distance:Epic
Anti-Aliasing:Epic
Post Processing:Epic
Shadows:Epic
Textures:Epic
:Epic

Editor Viewport FPS:52
Play in Viewport FPS:58**

Engine Version:4.8.3
System Model:AsusTek CM6870
**Graphics Card:Nvidia GeForce GT 630 **
Operating System:Win 7 64 bit
System Resolution During Test:1600x900

SCALABILITY SETTINGS
Resolution Scale:100%
View Distance:Epic
Anti-Aliasing:Epic
Post Processing:Epic
Shadows:Epic
Textures:Epic
:Epic

Editor Viewport FPS:22
Play in Viewport FPS:23

Engine Version: 4.8.3
System Model: ASUS P8Z77-V
Graphics Card: XFX AMD Radeon R9 280X Black Edition
Operating System: Windows 10 Pro 64-bit
System Resolution During Test: 1920x1080

SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
Textures: Epic
: Epic

Editor Viewport FPS: 117,6
Play in Viewport FPS: 120

Notes: Engine Version is built from source on release-branch. CPU is also overclocked from 3,4 GHz to 4,1 GHz

Engine Version: 4.8.3
System Model: ASUS MX5A99X Evo
Graphics Card: Gigabyte Geforce GTX 970 4G
Operating System: Windows 10 Entreprise 64-bit
System Resolution During Test: 3360*1050

SCALABILITY SETTINGS 100%
Resolution Scale: Epic
View Distance: Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
Textures: Epic
: Epic

Editor Viewport FPS: 113
Play in Viewport FPS: 120.0

Notes (optional): Non OC - Unreal Engine Binary - PC Custom Build

I never got around to doing but as thread has had some activity I figured why not:), so here is how my laptops did…

**Engine Version:**4.8.0
**System Model:**HP ENVY m6
**Graphics Card:**INTEL HD 4000, 2GB AMD HD7670m
**Operating System:**windows 8
**System Resolution During Test:**1366x768

SCALABILITY SETTINGS100%
**Resolution Scale:**Epic
**View Distance:**Epic
**Anti-Aliasing:**Epic
**Post Processing:**Epic
**Shadows:**Epic
**Textures:**Epic
**:**Epic

HD 4000

**Editor Viewport FPS:**10
**Play in Viewport FPS:**11

7670m

**Editor Viewport FPS:**16
**Play in Viewport FPS:**18

Notes (optional):

is kind of fried, well it still works but not well;)

**Engine Version:**4.8.1
**System Model:**MSI GT72 Dominator Pro Dragon(custom build)
**Graphics Card:**INTEL IRIS PRO 5200, 8GB GTX980M
**Operating System:**windows 8.1
**System Resolution During Test:**1920x1080

SCALABILITY SETTINGS100%
**Resolution Scale:**Epic
**View Distance:**Epic
**Anti-Aliasing:**Epic
**Post Processing:**Epic
**Shadows:**Epic
**Textures:**Epic
**:**Epic

IRIS PRO 5200

**Editor Viewport FPS:**22
**Play in Viewport FPS:**29-30

GTX980M

**Editor Viewport FPS:**120
**Play in Viewport FPS:**120

Notes (optional):

has switchable graphics but not in normal way, it can only load either intel graphics or 980 but not both(if I am using intel chip 980 doesn’t even show as a display adapter and vice versa), you have to press a button to switch(requires a reboot), apparently it stops any conflicts between 2.

ps.I just took a quick look through thread and it looks like my GT72 beats(and keeps up with) most of desktops, awesome:D:p

Engine Version: 4.8.3
System Model: Core i7-6700k (Skylake) 4.0 GHz
Graphics Card: GeForce GTX 980 Ti (6GB)
Operating System: Windows 8.1 Pro 64-bit (b9600)
System Resolution During Test: 1920x1200

SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
Textures: Epic
: Epic

Editor Viewport FPS: 120 or 260 - 270 (3.7ms) if t.MaxFPS set to 300.
Play in Viewport FPS: 120 or 260 - 270 if t.MaxFPS set to 300.

Notes (optional):

  • Installed and running on SSD HDD.
  • 32 GB RAM

Unreal Engine Version: 4.8.1
System Model: Custom built PC
Graphics Card: NVIDIA GeForce GTX 590 3GB (SLI Mode: Enabled)
Operating System: Windows 7 Ultimate 64-bit
System Resolution During Test: 1680 x 1050

SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
Textures: Epic
: Epic

Editor Viewport FPS: 42
Play in Viewport FPS: 44

Notes (optional):

System Spacs:
Motherboard: Asus ROG Striker II Extreme
Processor: Intel Core 2 Quad Extreme Processor QX9770 (4 Cores) 3.20GHz
Memory: Corsair XMS3 16GB (4x4GB) Dual-Channel DDR3 @ 1600MHz (9-9-9-24)
Graphics: Asus GeForce GTX 590 3GB (dual GPU)
Display resolution: 1680x1050
Average fps: (Runing(play/rendering) Elemental Demo: MIN_28|AVG_32|MAX_60) (Runing table and chairs scene: MIN_89|AVG_92|MAX_105)
Storage: 2x Seagate 250GB 7200Rpms RAID 0 (RAID disabled)

  1. I’m only runing with 8GB at 1333Mhz for now, never tested with 16GB or at 1600Mhz, maybe when i buy 250GB SSD and 1TB HDD that i urgently need.
  2. When runing(play/rendering) Elemental Demo UE4 eats 5GB of RAM like it was nothing.
  3. My GTX 590 has two GTX 580 GPU’s but still with SLI activated only one GPU it’s used by UE4 at 89~95% and other GPU it’s at 32~38%.