Unreal Engine Version: 4.8.1
System Model: Custom built PC
Graphics Card: NVIDIA GeForce GTX 590 3GB (SLI Mode: Enabled)
Operating System: Windows 7 Ultimate 64-bit
System Resolution During Test: 1680 x 1050
SCALABILITY SETTINGS
Resolution Scale: 100%
View Distance: Epic
Anti-Aliasing: Epic
Post Processing: Epic
Shadows: Epic
Textures: Epic
: Epic
Editor Viewport FPS: 42
Play in Viewport FPS: 44
Notes (optional):
System Spacs:
Motherboard: Asus ROG Striker II Extreme
Processor: Intel Core 2 Quad Extreme Processor QX9770 (4 Cores) 3.20GHz
Memory: Corsair XMS3 16GB (4x4GB) Dual-Channel DDR3 @ 1600MHz (9-9-9-24)
Graphics: Asus GeForce GTX 590 3GB (dual GPU)
Display resolution: 1680x1050
Average fps: (Runing(play/rendering) Elemental Demo: MIN_28|AVG_32|MAX_60) (Runing table and chairs scene: MIN_89|AVG_92|MAX_105)
Storage: 2x Seagate 250GB 7200Rpms RAID 0 (RAID disabled)
- I’m only runing with 8GB at 1333Mhz for now, never tested with 16GB or at 1600Mhz, maybe when i buy 250GB SSD and 1TB HDD that i urgently need.
- When runing(play/rendering) Elemental Demo UE4 eats 5GB of RAM like it was nothing.
- My GTX 590 has two GTX 580 GPU’s but still with SLI activated only one GPU it’s used by UE4 at 89~95% and other GPU it’s at 32~38%.