Steamroller or auto unwrap for 3ds max!!! I don’t trust ue4 auto-generate lightmaps. AFAIK it uses the texture uv to generate the lightmap uv…and my texture uv always looks like s*it.
Steamroller or auto unwrap for 3ds max!!! I don’t trust ue4 auto-generate lightmaps. AFAIK it uses the texture uv to generate the lightmap uv…and my texture uv always looks like s*it.