I’ve been noticing this weird issue with just my UE4 projects. I’m using VS2013 Professional with the latest version of Visual Assist X.
It seems like the first property declared for a class does not have correct intellisense handling. I find this frustrating when trying to work with that first declared property.
Here Mesh1P is declared first
Here is the result when I try using intellisense with Mesh1P
And this is the result with FirstPersonCameraComponent
And this is what happens when the two are swapped
As I mentioned: This is only happening in my UE4 projects. Could something with the GENERATED_BODY()
macro be causing this to happen?
Hi InfectedFPS,
Sorry for the delayed response to your post. I did some testing using 4.7.6 and was able to see the results that you described in this post. I do not believe this is an Intellisense issue, since I use Visual Assist with Intellisense disabled. However, I do have some good news. When I ran the same tests using 4.8 Preview 3, this issue did not seem to be occurring any longer. Would you be able to check in 4.8 Preview 3 and see if the same is true for you?
Hi ,
No worries on the response time since this is likely lower on the issues list compared to other things!
Yeah, I wasn’t sure what is was called in Visual Assist so I just referred to it as Intellisense. 
I just tried it out in the latest preview and it seems to be fixed!
Thanks!