Does anyone have an idea of why this landscape is painting this way, and how to resolve it? (Details follow.)
The behavior is triggered when painting foliage on a landscape using a foliage type with “Collision with World” enabled. Notice that the boundary of the behavior always lines up with tile boundaries.
Steps used to get this behavior:
- Create a new 4.12 project using the blueprint third person template.
- Add “Open World Demo Collection” to the project.
- Create a new default level and delete the floor mesh.
- Create a new landscape. Use the default settings except change “Sections Per Component” to 2x2.
- Create a new Foliage Type and assign HillTree_Tall_02.
- Set the foliage brush to maximum size and density and test paint on the landscape. Coverage should be full with no unexpected behavior.
- Undo the test paint.
- In the Foliage Type, toggle “Collision with World” on.
- Paint the landscape again. (I get the above behavior.)
Ideas?