I am trying to do a simple astronaut with a metahuman. The glass on the helmet has fogging off and is two sided. Lights seem to make a weird fog around the helmet which comes and goes. made sure bloom was off in Post Process… which made no difference.
It was “thin translucent”.. I don’t think it is the material as I did a substrate glass from scratch and the same problem occurs. I am wondering if it is a refraction or reflection setting.. sadly my graphic card doesn’t support path tracing…