Hi all!
I was doing some material-work and got started on adding in bump-offset to add some extra detail.
When I did though, the material completely broke (as can be seen in the screenshot below).
After a few tests I have narrowed it down to virtual texturing interfering with the bump-offset.
Or rather, the fact that the same texture is sampled twice is interfering with it.
Swapping out the first sample of the brick texture (which has height in the alpha channel)
with a separate height texture does not show the issue.
So the question is, is there a way around this double-sampling issue without turning off virtual-textures?
The issue:
The material: