I have a very strange bug when using the VHFM. It flickers out of view (disappears) but only at two very specific camera angles, ~45 looking down and when straight-down. Doesn’t happen if the camera is under the mesh… In the editor, if I move the camera a certain distance above the landscape/heightfield-mesh the effect stops.
I can leave the camera at one of the two angles and rotate and the landscape is still not visible, but as soon as I move the camera up/down it comes back… Tried a rebuild of all as well as a reboot of the editor.
Not using displacement, but I updated the Neg/Pos Z-bounds on the source landscape, and using the bounds-view I can confirm I’m still inside the bubble for that landscape secion.
Issue persists in the standalone playtest.
Unsure what I did to make this happen, cannot seem to undo it…
EDIT: …aaaand it just seemed to resolve itself… I moved and reset the locations all the things involved with the landscape, rvt volumes, height-mesh, etc and it seems to no longer present.
Leaving this here in case someone else runs into the same issue.