Oculus VR Jam 2015 Test Thread

I’m sorry friends but on my SnapLolli it blackscreens. A couple jump straight into the Oculus home but for most of them the Audio plays and I’ve tried toggling the console on my bluetooth keyboard (i dont know why but that fixes some rendering issues) but sadly no luck. Once 4.8 hits and we get that proper MSAA support I would absolutely love to help any of you beta test your products. I’ve poured way too many hours into everything from CS to WoW so I can give you well thought out in depth constructive criticisms in terms of your game’s mechanics, where their shortcomings might be and how to improve upon them.

Runs just fine for me. I have a handful of friends that are nuts about disk golf so this one really hits home. I absolutely love the “Blink” fade to black concept, one of the most immersive transmissions I’ve seen so far out of the mobile jam. I too kinda got shafted in the forced upgrade department but as I mentioned in a previous post the judging criteria for the second panel of judges clearly states “Fun Factor / Gameplay” only so I hope they understand the situation we are in. The first panel however will absolutely be judging on visuals but there’s no way around that really. Besides I am sure they will overlook the MSAA. The only way they’ll really know that it is not there is if they load up your APK which is what they have to do in order to test something to make sure it doesn’t instantly crash just before they send it off to the second panel. Which is good! When they find out about the lack of MSAA that means you’re already on your way to the second panel! Also keep calm and hammer everything. Can’t wait to see this in the Oculus store.

I’ll be honest I was quite confused at first with everything that was going on. Eventually I figured it out and I am sure once you guys get further down the road you’ll have a nicer tutorial. All and all I feel your pain in relation to time frames. I would love to try this out again on a future build.