I´m working in a project that is based on matinees over different places. Is like 40% done and I already have the levels almost done all is left is animation and texture.
At this point I wanted to make a little test and see how does it works already packaged. And works really really bad is going almost to 15 fps with the DK2, setting all grafics to low by console commands runs to 32 fps. 30 fps is good for some games but when you got on the Oculus DK2 by my experience you need 60 fps to dont have some latency when you look around you.
I started to make the project at UE 4.8 all this fps results are from this engine version. Now with the new engine 4.10 and the improvements on the VR plataform that says have been maked. I thought on download it and see if I could use my project on this engine version, well I make it and the results keeps the same.
Is there some kinda way to change some little things to improve my project for the DK2? Any help will be appreciated.
I test this project on a i5, 16 gb ram, GTX 970, all drivers up to date and Oculus Runtime 0.8 and test before with 0.6