Oculus touch thumbstick X/Y Always 0.0

In the VR demo motioncontroller project, the values of MotionController (L/R) Thumbstick (X/Y) are always 0.0, regardless of movement. I’ve made sure to disable input blocking for the player, and it is set to automatically receive input from player 0. Grab/teleportation is working properly, the only failure seems to be in the thumbsticks. I’m on version 4.19, and testing using the Oculus Quest, if that helps. I’ve attatched the player’s blueprint and my axis mappings. Any suggestions?

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Having this same problem in UE 4.22 on Oculus Rift S. There’s no apparent way to get analog input from the Oculus Touch controllers.