I’ve just started prototyping a few ideas in Unreal around a VR Project. I’m having trouble with Inputs from the Oculus Touch motion controllers, however. I have keyboard inputs setup, however, I’d love to move them to the touch controllers.
I’m confused as to what the touch controller button scheme is inside Unreal. Following on from the VR example I’m trying to reference the MotionController buttons but I’m lost as to which buttons each of the ‘Facebuttons’ refer to.
I’m trying to reference input from the Left B and Right Y and buttons.
This page is nice. I’ve recently found that the right start menu is unmappable. It is shown up as “reserved” on the diagram. The way to handle Oculus pausing is by using a “Has Input Focus” node in a blueprint.