Oculus Touch- Getting Motion Controller Position and Orientation in Blueprints

I am trying to read the touch controller position and orientation (rotation) values in blueprints. How should I go about doing this? Thanks.

If it is in the Pawn or Character Blueprint it you should drag the MotionController components in and get their rotation/locations.

Incase you haven’t seen this doc, it can be good to go over:
https://docs.unrealengine.com/latest/INT/Platforms/VR/MotionController/

If that doesn’t help, try posting a screenshot or sharing exactly what your objective is.

Best,

I am trying to change the pitch of a sound being played using the z position of the right motion controller. When I print the Z value to the screen, it is 200 no matter where the controller is.