I am trying to read the touch controller position and orientation (rotation) values in blueprints. How should I go about doing this? Thanks.
If it is in the Pawn or Character Blueprint it you should drag the MotionController components in and get their rotation/locations.
Incase you haven’t seen this doc, it can be good to go over:
https://docs.unrealengine.com/latest/INT/Platforms/VR/MotionController/
If that doesn’t help, try posting a screenshot or sharing exactly what your objective is.
Best,