I’ve been forced to update my project to 4.21 since the previous versions started stuttering badly in VR (I have an Oculus Rift first-gen I think). Everything is great now except that I can’t detect the Touch controller facebuttons once the project is compiled and running in SteamVR. When I test it in UE4 before compiling the buttons work fine, but once it’s built and I test it in SteamVR, the X/Y and A/B buttons on the Touch controller no longer work. Everything else on the Touch controller seems to work though - the thumbstick, trigger and grip are working.
Has anyone else run into this issue yet?