Oculus - Touch Control - Handle some static Mesh Components

Good morning everyone. I recently started on Unreal VR with the Rift. I’m developing a dog anatomy project. I imported an FBX project with 300 parts.
I can manipulate with the touch using the VR Template, each StaticMeshComponent imported separately, but not all at the same time. What would be the best way to do this?

When importing the FBX, check the “Combine meshes” option. If you don’t see it, click the small downward pointing triangle at the bottom of the Meshes section in the FBX Import Options dialog. This will combine your 300 parts into a single mesh so you can manipulate as one.