Oculus steals my mouse input :<

Hi guys,

I have a little problem with my project and Oculus.

In my project I pick up and move items around by using these events:


And it works fine like you can see on this video:

The problem occurs when I plug in my Oculus - what happens is that my mouse stops detecting items below it and instead those Events (from the screenshot above) are being used by the Oculus with the centre of the display as mouse input - like you can see on this video:

How can I turn this off? I want my mouse to work exactly the same in both Oculus and non-VR.

I havent changed anything in the code or plugin, using the standard stuff.

Editor ver. 4.2

Any help would be greatly appreciated, thanks!