oculus SDK 0.6.0.1 released

@Opamp77: thanks for the heads-up!

Can I ask how you’re toggling Queue Ahead? Through c++ API calls ([FONT=Courier New]ovrHmd_SetBool(Hmd, “QueueAheadEnabled”, ovrFalse) as mentioned in the SDK link), or is there a handy console variable for us lazy non-coders? :wink: