Hey Kris, the wiki is getting a lot better! Maybe we could add a few other things too. I noticed with lense flare, “unchecking” it on postprocessvolume does not actually remove it. It appears it has to be checked and value set to 0. (this took me a long time to figure out) Same with motion blur.
Also perhaps adding some information on “packaging” projects after making changes to any of the sample content. It would not save any of my post process/level changes once packaging/exporting to windows. Solution Here:
Adding information to the wiki about modifying the “Engine.ini” file after packaging, as opposed to “Defaultengine.ini” that is mentioned. (for modifying vsync, prediction, rift settings.)
On a side note: (This next section will not be of interested to most desktop users, but gaming laptop users.)
I am having a lot of scaling issues with Intel/Nvidia Optimus based laptops here with the Rift over HDMI. For example when exporting the project as anything other than native resolution 1280x800 It is not viewable. (Such as exporting as 1920x1080 or 1920x1200, which works fine in Unity) Other issues I’ve noticed are when vsync is on with these laptops, there is a choppiness/stutter even with the framerate at a constant 60fps… so there is really no reason for it that I can see. I can turn vsync off to resolve the issue, but for some reason the head tracking gets laggier when I do this. Which is the exact opposite of what I expected, usually turning vsync off actually improves the headtracking latency. I have tried various intel/nvidia drivers without any change. I will post more on these issues in feedback section.