Hi all.
I’m packaging an exe for Oculus Rift of an application i have already packaged for Oculus Go and PC.
The issue int he oculus rift is that when you teleport the screen stutters or ripples and really throws the user off and also causes a bit of lag.
Additionally: The session front end and profiler shows huge game thread spikes that might correlate to each teleportation call.
has anyone experienced this? I am working in 4.20 however I have searched for existing issues in 4.20 regarding this but havent found anything.
cheers in advance.