Oculus Rift consumer version preorders open now! $599, shipping March 2016

The biggest issue, currently, is that if you do not plan on submitting for a private code branch for the 1.0 SDK, you will not be able to update or test your project until the SDK is released on 3/28. Regardless of my feelings about this, since the Engine probably won’t be updated that day with the build, then you will want to git-patch the code branch from Oculus with your build.

I have no idea how to do that, nor am I using the git-branch code anyways (launcher-based install).

I’ll ask around, but if someone doesn’t mind, would anyone be so kind as to submit a YT video tutorial on:

  • Downloading / installing the engine from GitHub
  • “Patching” the engine from a separate branch from GitHub