clearly there will be no enough market in 2016 for doing something exclusive for VR, with touch controls shipping in mid year, and with that prices neither in 2017.
if you can afford the risk to develop for a small audience and/or have some money for develop without see your money back in two or more years go, that going to be a good market in the future. I can’t.
Adapt something from monitor to rift and forget Touch controls for something serious the next year at least and that all.
unfortunately for me i developing my two projects with VR controller in mind. that mean exclusive for VR, my fault. I begin this week working to monitor games again and leave develop VR just for fun.