I use own simple render to draw stars to texture. Next I replace background by this texture. If launch HTC Vive image will be perfect:
But if launch Oculus Rift there will be some blur like this:
I also noticed that Oculus applies some kind of extra anti aliasing. 3D object on scene have clear edges and text looks smoothed.
I tried to change screen resolution, screen percentage, pixel density and disabled anti aliasing twice (in UE4 and in Oculus Rift settings) but nothing helped. Any ideas?