Either after Oculus update or the latest Ue4 I am having troubles making the hand vr work.
They do work but one at a time.
This used to work perfectly 3/4 weeks ago.
Now when I build I get to hands but only one is trakcet if I click a button on the other hand then the tracking switches to that.
The controller are tracking fine in the oculus home/menu.
This happens only in the build.
Is this happening to others?
Try adding these tags to the android manifest node:
android:name=“android.hardware.vr.headtracking”
android:required=“true”
android:version=“1”
as per the top of this screenshot:
Thank you for your answer.
I think I’ve set everything as you show in the image but still no luck.
I hope this gets fixed in 4.23.
It used to work fine prior to the Oculus Quest firware update.
I’m having the same issue and I tested the Oculus version of the Unreal from Github and it worked.So it might be the firmware and engine combination. I hope you’re right and it is will get fixed in the 4,23 update because the install process for the Oculus Unreal version takes to long too install for it to viable for a team of developers.
Ah yeah I was testing with OculusVR plugin version 1.39 which is in the latest Oculus github branches of the engine. I have a bad feeling about Epics 4.23 getting the fix though since the current preview builds have only plugin version 1.36 …
Thanks so much this worked. Also restored the haptics which weren’t working previously for me.