Oculus Quest Panoramic video packaging distortion problem

The UE4 panoramic video was placed on the sphere and played correctly in the editor, but was distorted when packaged into Oculus Quest,

  • Does anyone have the same problem as me?

did you try compiling and running on windows? or at least as standalone preview, just to check is not a Quest related issue.

I ran panoramic video in editor mode without distortion**,I think it’s probably a matter of putting the material on the skyball**

Try ticking ‘Use Full Precision’ in the Mobile section of your video material in the material editor.