The UE4 panoramic video was placed on the sphere and played correctly in the editor, but was distorted when packaged into Oculus Quest,
- Does anyone have the same problem as me?
The UE4 panoramic video was placed on the sphere and played correctly in the editor, but was distorted when packaged into Oculus Quest,
did you try compiling and running on windows? or at least as standalone preview, just to check is not a Quest related issue.
I ran panoramic video in editor mode without distortion**,I think it’s probably a matter of putting the material on the skyball**
Try ticking ‘Use Full Precision’ in the Mobile section of your video material in the material editor.