Oculus Quest: Main Menu running at fast speed / sped up

Hello there Unreal,

I have a bug that I am wondering if you can help out with:

When I build a game to the Oculus Quest, the main menu is always running at what seems to be 1.5x speed.

The music and sounds are pitched up a bit, and there has been no tinkering with time dilation.
If you join a game or load a level, the speed returns to normal, it appears to only happen in the main menu.

I have tried 2 different PCs, Quests, and projects and the problem persists so its a consistent error.

On Rift/Vive, it works normally.

Thank you very much,

-Brandon

Hi @RealAero | Any update on this? I am consistently seeing similar behavior with dialogue playback on the Quest. PC is fine.

Is this in your main level?

I have a quick fix theory that I have yet to test. I am thinking of loading a blank level as the main level and put loading screens and then a delay to load the main menu, as it only happens on the first level, I believe this may “fix” it, although the loading screen level may have the error, its not as much of an issue. This is why i wonder, is this happening for you in game, or on the first initial level?