Oculus Quest input mapping

According to Oculus’s docs: https://developer.oculus.com/documentation/unreal/unreal-controller-input-mapping-reference/
If I wanted to map the triggers I’d need to do something like this:

But doing so hasn’t given me any results. It tells me axis is 0 all the time no matter what.

How do I find the input and handle the input of the Oculus Quest 2?

The VR Template in 4.27 and later is set up to work with Oculus Touch controllers, you can take a look at that for reference. I’d also avoid using special characters and spaces when you name things - just general advice as it can lead to problems!

Removing the special characters and spaces seemed to work. Wonder if thats a XR thing. I don’t recall having issues with my laptop games.
Thank you :smiley: