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Oculus Quest - HUD Stutter

Hi, do you have any advice on how to create a HUD for Oculus quest that does not stutter?

All I need is an arrow that constantly points towards a next waypoint. I tried with a 3D arrow as well, but the stutter is really bad. My scene is super simple with black background and few white boxes around the player.

what I find weir is that when I look above or below there is no stutter, only left-right head movement do stutter.

I DO HAVE TO have some kind of constant waypoint pointer as this is the part of the experiment we do.

in case you didnt find it, check this out, worked in my case

https://developer.oculus.com/documen…nreal-overlay/