Oculus Quest hitting a hard Render Limit causing horrible glitches

Hi , please look at the video above for the issue but in our packaged APK on both the Quest 1 and 2, when we spawn aditional items it causes items to un load and/or causes the models to stretch across the screen.

I do believe this is because of a hard limit for the amount of poly gons or draw calls.

I was wondering if anyone has enountered this and knows away around this issue.