I was wondering if anyone got more information on the availability of the Oculus Quest hand tracking feature in the latest UnrealEngine version.
Last thing I heard from Oculus was that the implementation was planned for the “first half of 2020”.
I checked the release notes of UE4.23, 4.24, and 4.25 Preview 7 but I couldn’t find verifiable info on the topic.
Can anyone confirm whether the hand tracking is currently available for the Oculus Quest or not?
PS: I know about the unofficial QuestHands plugin from rfsheffer