Oculus Quest 2 Plank Experience

Hello,
I hope I am in the right forum here. I am new to Unreal Engine and have received a request from a customer. He wants me to create a VR application for the Oculus Quest 2 similar to Richies Plank Experience but with a different setting. He wants in detail a plank run according to his ideas. Now I have already seen some videos on Youtube how to get an application on the VR glasses, but what I don’t know is how to realize a real movement (the real walking over the plank) in the UE. Is that possible at all?

Thanks in advance

Hi Pixler,

Welcome to the Forums,

Your position in space is tracked with the Quest 2, so you’d be able to realize real movement by moving in the real world.

The important part would be calibrating so that you can make the best use of the VR playspace. This can be done by holding the ‘Oculus’ button on your right hand, or with the ‘Reset Orientation and Position’ Blueprint node.