Hello, I have the Oculus VR plugin enabled, and I see “VR Preview” is clickable now in UE4, but nothing shows up with the Oculus Quest 2 and Link combo. Any suggestions? Is it supposed to just boot up your game in the quest, or do you have to open something in the headset first? From what I’ve read it sounds like it should “just work”.
Alternatively using it for developing a Steam VR game would be nice, I plan on targeting PC not mobile.
Interesting thanks, I’ll try again, none of the documentation I read mentioned Steam VR, but it seems hard to find guides using it to develop for PC VR rather than for mobile.
My editor is not crashing, but all Oculus Quest 2 touch controls are missing. I can only get head tracking in the UE4 VR Template. I am also wanting to develop a PCVR game while using the Quest 2 over Air Link as the target platform. So my game will be PCVR, but the intended platform will be a Quest 2 over Air Link for a wireless VR experience. I want to take full advantage of PC GPU but also take full advantage of the Quest 2 wireless VR experience. Sounds like we are in the same boat.
I use a Quest 2 and Link/Air Link on a daily basis.
Your PC needs to be connected with an Ethernet connection, not wifi, and your Quest 2 needs to be on 5GHz wifi (it’ll work on the lower band, but quality won’t be as good).
Then open the Oculus app and go to Settings>Beta and then enable Air Link.
Then put on your Quest 2, and in your home environment, go to Settings>Experimental Features and enable Air Link. From here, an option may pop up saying you can connect to Air Link or otherwise go to Quick Settings and you should see an option for Air Link. Hit that button and you should see an option to connect to your PC.
Then the Rift environment should load, and you’re good to go. If your UE4 project is already open, you’ll need to restart the editor.