[Oculus] Player always spawns at certain rotation angle?

Huh… interesting. I’ve been getting this same issue as well. The whole time I was thinking it was a bug within my game and I’d just get around to investigating it eventually. I think I started noticing this after I updated to 4.9.2 from 4.7.6, and updated my oculus runtime to 0.7

My temp solution has been to just recalibrate the headset after the game begins.