Not sure if anyone else is having bother with this but when I spawn into the level the player is always rotated to point in a certain direction. Even if I rotate the Player Start it will still spawn at that same rotation. When I detach the Oculus it works normally, but then attach it again and the player spawns at that certain rotation again.
Is this just the way the Oculus sets itself up in the scene? Or is there any way to modify it?