Hello,
I am developping a game for VR using Quest 2.
I have a Pawn setup like this:
When I play in the regular view port, this is what I have:
I would like to have exactly the same setup in VR, IE:
- Camera stays in this same position, whatever the player does (stepping, crouching etc)
- Pawn should not move if player moves (which works already)
- Player have only the option to look (rotate) the camera.
I’ve read on this post here that using a SpringArm does the trick, but not in my case.
Could you please advise ?
There is nothing on the tick on my side, only this setting for the camera / springarm:
Thanks for your help.