oculus motion controler position is off

Most common causes for this:

  • You did not setup your VR Pawn properly. The VR Camera needs to be parented to a VRCameraRoot Scene Component. The motion controllers don’t need to be parented to it. Solution: Make sure your Pawn is setup like explained here:
    https://docs.unrealengine.com/latest/INT/Platforms/VR/MotionController/

  • You have both a Player Start and a VR Pawn in the scene. When you Preview in VR, you are seeing the world through the Default Pawn assigned to the Player Start, but your Motion Controllers are linked to the VR Pawn in the scene, so they appear offset. Solution: remove the Player Start from the Scene and make sure your VR Pawn in the scene has Autoposses Player 0.

  • Your Motion Controllers are not initialized to 0,0,0 relative position in your VR Pawn. Typically the Motion Controllers should not have any default relative offset. Solution reset the motion controller relative position to 0,0,0

Hope this helps!