From my research it looks as though in app purchases can not be done via blueprint. It must be done with LibOVRPlatform (Oculus VR) native C SDK. Can anybody confirm or disconfirm this?
From my research it looks as though in app purchases can not be done via blueprint. It must be done with LibOVRPlatform (Oculus VR) native C SDK. Can anybody confirm or disconfirm this?